PvP & Godstones

All righty folks.

Little background first.

I’ve been playing for a few months now. Got a glad to 65, BM’ed him out and shelved him soon after as I came to find that I enjoy solo OW PvP. The glad really wasn’t the right toon for that style of play. As a result, I rolled an SM right after, just finished up his BM gear and been doing a ton of PvP.

I’m starting to improve a little skill wise, understanding proper positioning / range, recognizing other classes skills (debuffs on me / buffs on them), optimal time for skill use, typical rotations for specific classes, etc.

In most situations when I get roflstomped and die (or miraculously live), I take a few moments after to understand what I did and what I could do differently. I then go back out there and experiment.

What I’m a lot more aware of nowadays is debuffs on me, specifically godstone procs. I’m realizing that they are such an unexpected, unknown and dynamic variable on the game play. You can’t plan for them because you just never know.

If I’m fighting someone with a para stone and it proc’s, it’s pretty much game over and there is virtually nothing that can be done unless you make it out alive and not buried at the end of its duration.

On the other hand, as an example, let’s say a mage is fighting a temp. You know they have pulls, you know how many, their CD’s and the duration. You also know that if you have a shield up, the pull is rendered useless. Essentially, you know what to expect, generally when to expect it and if you could get pulled, it’s not a surprise. With godstones, you just never know.

I have my own theory on why I think they were introduced in the game but would love to hear from anyone whose been playing for a while and can drop some knowledge on the history.

Thanks!

md5

99f011b069d54075e444834bfa3fd06e

page_name

PvP & Godstones

id: 948
uid: 5519cb9abffd1
insdate: 2015-03-30 23:18:02
title: PvP & Godstones
additional:
All righty folks.

Little background first.

I’ve been playing for a few months now. Got a glad to 65, BM’ed him out and shelved him soon after as I came to find that I enjoy solo OW PvP. The glad really wasn’t the right toon for that style of play. As a result, I rolled an SM right after, just finished up his BM gear and been doing a ton of PvP.

I’m starting to improve a little skill wise, understanding proper positioning / range, recognizing other classes skills (debuffs on me / buffs on them), optimal time for skill use, typical rotations for specific classes, etc.

In most situations when I get roflstomped and die (or miraculously live), I take a few moments after to understand what I did and what I could do differently. I then go back out there and experiment.

What I’m a lot more aware of nowadays is debuffs on me, specifically godstone procs. I’m realizing that they are such an unexpected, unknown and dynamic variable on the game play. You can’t plan for them because you just never know.

If I’m fighting someone with a para stone and it proc’s, it’s pretty much game over and there is virtually nothing that can be done unless you make it out alive and not buried at the end of its duration.

On the other hand, as an example, let’s say a mage is fighting a temp. You know they have pulls, you know how many, their CD’s and the duration. You also know that if you have a shield up, the pull is rendered useless. Essentially, you know what to expect, generally when to expect it and if you could get pulled, it’s not a surprise. With godstones, you just never know.

I have my own theory on why I think they were introduced in the game but would love to hear from anyone whose been playing for a while and can drop some knowledge on the history.

Thanks!

category: Aion Forums - PvP Discussion
md5: 99f011b069d54075e444834bfa3fd06e
tags:
menulink:
page_name: PvP & Godstones
i9fWm

Fire Gleeful Ladder replied to xform and flight time

Greetings, Daeva, We understand your frustration and appreciate you reaching out to the community for help. Not receiving a verification email is a common issue that many players have encountered across various games. We’ve checked the forums and have a few potential fixes you can try. Hopefully, one of these will help you get into the game!

Possible Fixes for Verification Email Issue

Check Your Email Folders: This may seem obvious, but it's the most common solution. Please check your spam, junk, and other filtered folders. Sometimes, a legitimate email can be mistakenly flagged and sent there. Add Aion to Your Whitelist: To prevent future emails from being blocked, add the official Aion email address (often something like `noreply@aiononline.com` or an equivalent from NCSoft/Gameforge) to your email account's contact list or whitelist. This tells your email provider that you trust the sender. Try a Different Email Provider: Some email providers, particularly those like Hotmail, Outlook, or Live, are known to be overly aggressive with their spam filters. If you used one of these, consider creating a new account with a different provider, such as Gmail, and try the registration process again. Many players report better success with services like Gmail. Wait for the Email: Depending on server load and other factors, there can sometimes be a significant delay in receiving the verification email. In some cases, it may take several hours or even a full day to arrive. If you've just created your account, we recommend waiting a while longer before assuming it's a bug. Contact Aion Support Directly: If none of the above steps work, the best course of action is to contact the official Aion support team. They have the tools to manually verify your account or provide a direct solution. You can typically find a link to their support portal on the official game website. They will likely ask for your account name and the email address you used. We hope this information helps, and we look forward to seeing you in Atreia soon! Feel free to update us if you find a solution that works for you, as it may help other players with the same problem. Best regards, The Forum Moderator Team

8:17 am, August 29, 2025 Technical Discussion

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